Friday, July 3, 2009

Day 60 (Thursday May 28, 2009)

Video games are for kids...or are they?

Our first evolution of the day was the Mounted Combat Patrol Class. Here, we learned how to look at a village and prepare a mission to engage it. We determined how to set up cordons (security posts) around the village and within it, and how to utilize our assets (soldiers, vehicles, etc.) to complete the mission. This was all done inside a classroom. Afterwards, we went outside to set up our mission for the upcoming Capstone Course (a course designed to test the skills already taught).

(CDR Foster describing our route and tactics.)

The second half of the day is where the fun began. We were bused up to Custer Hill, where we originally stayed in our first week of training, and received a brief on the dynamics of the simulated mounted combat patrol. This was a video game designed to simulate the movement in hostile territory, where strategy was imperative to maneuvering through villages and past traffic and hostile engagements were likely.

(An intrigued crowd during our simulation briefing.)

We were broken up into teams of 5 which included a driver, a TC (truck commander, sitting shotgun), two dismounts (backseat ride alongs) and a gunner (up in the turret). We all sat at computer terminals in the layout of the truck. On each individual's screen was their point of view in the vehicle. You also had the option of viewing the vehicle in first person (inside the Hum-V) or via third person (like an angel from above...cue the Gregorian Chant). We spoke to one another through headsets.

(First person view from inside the Hum-V...yup, I was in the back seat.)

(Third person view...or "Angel Vision".)

The missions began with us maneuvering our animated soldiers into the vehicles and driving in a convoy with the rest of the teams until we reached our destination. There certainly was some hostile fire along the way and our gunners did a great job of taking care of us. Yet, while every silver cloud has it's lining...it's a cloud none the less, and fate wielded it's ugly hand. Jerry, our gunner for the mission, had developed a knack for getting shot and today's mission was no different. From up in the turret, he fought valiantly but in the end, perished. Sorry Jerry.

(Travis and I as backseat dismounts...there wasn't alot to do for us.)

(How the simulation was set up for the 5 teams.)

(Travis in the driver's seat...who's watchin' the road?)

That's enough for today.

No comments:

Post a Comment